Pocket Dungeon

Closed test in progress

Pocket Dungeon

A mobile-first pixel-fantasy adventure where a living AI Dungeon Master turns party choices into chambers, omens, bargains, battles, and consequences that carry between sessions.

Checking the closed-test gateway...

Android first Private backend Public preview
Pixel art fortress under a crimson moon, with adventurers approaching a gothic castle.
I

Solo Delve

Start a one-player campaign with AI companions, persistent memory, and a Dungeon Master that keeps the story moving.

II

Private Party

Create a passkey, gather a small crew, ready up, and resolve submitted actions as one coordinated table.

III

Matchmaking

Queue into public adventures built for quick sessions, stranger parties, and automatic turn pacing.

World locations

Example places the Dungeon Master can pull from.

Pixel art fortress under a crimson moon, with adventurers approaching a gothic castle.
Crimson Keep Moonlit stronghold, siege road, infernal terraces
Pixel art topographical map of Ashen Bell Crypt with contour lines, ravine, route, camp marker, and crypt entrance.
Ashen Bell Crypt Route map, ravine crossing, buried bell shrine
Torchlit pixel art dungeon corridor with iron gates and teal magic.
Dungeon Gates Iron doors, cursed stairwells, rune-lit thresholds
Ancient pixel art forest path with glowing mushrooms and ruins.
Ancient Forest Old-growth trail, fungal lanterns, ruined archways
Pixel art storm coast harbor with ship, lighthouse, and crimson moon.
Storm Coast Harbor approach, lighthouse watch, blackwater tide
Firelit pixel art fantasy tavern interior with tables and quest board.
Tavern Hall Quest board, warm hearth, rumor table
Pixel art fantasy development workbench with magical map, candles, dice, and parchment.
Table of Omens Campaign planning, dice, candles, projected encounter map

Work in progress

Closed-test software, not a finished commercial release.

Pocket Dungeon is being hardened for testers before it is sold publicly. The site is public so partners and testers can find the project; the game code, campaign logic, provider keys, and Android pipeline remain in the private application repository.

Pixel art fantasy development workbench with magical map, candles, dice, and parchment.
Live

Public Website

Hosted on GitHub Pages at getpocketdungeon.com with only static, shareable marketing assets.

Guarded

Game Gateway

The API stays behind api.getpocketdungeon.com. Visitors see a safe status check here instead of raw backend output.

Testing

Android App

Tester builds connect to the private gateway for campaigns, turns, dice, memory, and audio readiness events.

Pixel art topographical map of Ashen Bell Crypt with contour lines, ravine, route, camp marker, and crypt entrance.
Ashen Bell Crypt Topographic route study

The concept

A pocket-sized campaign engine with a real table rhythm.

The app is designed around short mobile sessions: pick a mode, submit an action, roll when the Dungeon Master calls for it, then watch the party state change. The private backend handles model routing, campaign state, dice, audio, memory, multiplayer turns, and moderation hints behind api.getpocketdungeon.com.

  • Validated Dungeon Master turns with three clear choices
  • Seeded dice, XP, character sheets, inventory, and quest state
  • Campaign memory that recalls prior scenes when the story needs it
  • Android tester builds pointed at the same production gateway
AI Dungeon Master Structured narration, choices, tool calls, and safety-aware redirects.
Multiplayer Turns Serialized party actions, timeouts, host transfer, and inactive-player handling.
Persistent Campaigns SQLite state plus vector memory for the beats that should matter later.